This assignment rendered to texture and geometry shaders.
Problem 1: This problem rendered into a texture to store the output for reuse in another pass. "Ping-ponging" was used to bounce the output back and forth between rendering passes.
Part A: The Game of Life using a pixel shaderProblem 2: This problem rendered the silhoette of an object by using a geometry shader.
Here are my images (not completely correct, as there are some missing lines in some places and too many lines in others)