Assignment 6 -- Due 10/9/06
Jonathan Hall
Problem: Use glm.c to load models into GL then apply lighting and materials to those objects
Part A: Load a model using GLM, no lighting
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Part B: Use a trackball (left button) to manipulate the model's orientation
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Part C: A GLUT menu to switch between different models
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Part D&E: Use white phong light ('L' key) with depth test (Note: white light with Brass material shown)
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Part F: Use predefined material for Al Capone ('C' key)
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Part G: A GLUT menu to switch between different materials
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Part H: Another virtual trackball (mid-button) to manipulate the light's orientation
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Other models: Cow, Bunny, Turtle, and an X-Wing!
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X-Wing provided by
JasonX at SimplyMaya.com, converted from *.mb file to *.obj by Maya 6.0
Turtle provided by seaserpentproductions.com