Assignment 8 -- Due 11/1/06

Jonathan Hall


Problem: As an extention of Assignment 7 with shadows added.


Part 1,2,3,&4: Use mipmaping on plane, add a projective shadow, use projective texturing on the object, and display a depth buffer from the lights POV.
  - use 'm' to change mipmap parameters.

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Before and after an object rotation, light rotation, and a change of mipmap parameters.

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Extra Credit: Use shadow mapping to see a shadow on the object and floor! The 's' key switches between proj. and mapped shadows.

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Before and after an object and light rotation; in the third picture Al's material is turned off ('c' key) to see self-shadow.

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