Assignment 8 -- Due 11/1/06
Jonathan Hall
Problem: As an extention of Assignment 7 with shadows added.
Part 1,2,3,&4: Use mipmaping on plane, add a projective shadow, use projective texturing on the object, and display a depth buffer from the lights POV.
- use 'm' to change mipmap parameters.

Before and after an object rotation, light rotation, and a change of mipmap parameters.
(Click for full view)
Extra Credit: Use shadow mapping to see a shadow on the object and floor! The 's' key switches between proj. and mapped shadows.

Before and after an object and light rotation; in the third picture Al's material is turned off ('c' key) to see self-shadow.
(Click for full view)