22C:251 - Advanced Computer Graphics
Course Webpage
-Assignment 1
-Assignment 2
-Assignment 3
-Assignment 4
-Assignment 5
Assignment 1
Click here for table of framerates for problem 1.
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An Example of Problem 1. |
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Problem 2, semi-transparent green sphere. |
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Problem 2, Globe Object |
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Problem 2, Globe Object |
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Problem 2, with texenv set to GL_DECAL |
Assignment 2
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Standard openGL lighting. |
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Standard with fog. |
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Wireframes. |
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Without hidden lines, but with some fog. |
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Halo effect and fog. |
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Regular lighting and objects with sin function frag shader on floor. |
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Same shader as above, with variable alpha shader on objects. |
Assignment 3
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From part 1A, a sample state in the game of life. |
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Unmolested 'New Zealand' image. |
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Grayscale 'New Zealand'. |
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5 x 5 Laplace Filter applied to 'New Zealand'. |
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3 x 3 Sobel Filter applied to 'New Zealand'. |
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Silhouette edges of triceratops. |
Assignment 4
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Here's part of my room. There's a couch and a few signs. Notice the sentry robot, he's set to kill. |
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Here's a bay window looking out into the beyond. It's also slightly reflective. |
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Here's my corner mirror. The reflection angle is obviously wrong. Notice the sentry robot, she's set to stun. |
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There's my tank. It's supposed to be a refractive glass tank, but it didn't turn out so pretty. |
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Here's the door the robots are looking at. |
Assignment 5
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Gooch shading on tank and a tank that is getting closer to being refractive. Now up on stools! |
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A plant and CCTV! |
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Yes, that's my mirror, slightly changed. |
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